System.Exit

Project information

System.Exit was my first game with VGDev, Georgia Tech’s game development club. I had the fortune to work under a patient lead who helped me learn skills that are necessary to work on larger projects, such as developing with an established code base. My work on System.Exit focused on development; I designed and implemented mechanics, items, enemies, and battles.

System.Exit also taught me the value of play testing. Our intuition based balancing efforts produced clunky power curves, and the enjoyability of the game improved markedly as we iterated.