Portfolio
Some of the projects I've worked on over the years
- All
- Unity
- UE4
- Other
Who am I?
I'm Alice, a game and engine developer currently at Unity. I also make indie games in my free time! I've been making and playing games since elementary school, although over the years I've gotten quite a bit better at both. I love that games let me combine my technical and creative skills!

I'm a Game Developer
- Presently: Unity Technologies
- School: Georgia Tech - BS in Computer Science
- Concentrations: Graphics Programming and Artificial Intelligence
My goal with every game is to make players smile, be it through a charming experience, compelling narrative, or ridiculous antics. That being said, I don't mind if my players cry along the way, as long as they leave thinking about the happy moments too 😊
Alice, artist's rendition
Proficiencies
I'm a computer scientist by trade, so it's only natural I'd gravitate towards programming related roles in game development. However, I've been able to learn a variety of skills by leading projects, creating games solo, and working in smaller teams.
Resume
Download my full resume here
Sumary
Alice Moh
- +1 (404) 908-9930
- alice.ava.moh@gmail.com
Education
Georgia Institute of Technology
2017 - 2020
Atlanta, GA
- Bachelor of Science in Computer Science, GPA 3.5
- Concentrations in Graphics Programming and Artificial Intelligence
Leadership
VGDev (Video Game Development Club)
2017 - 2020
Atlanta, GA
- Served as president of the game development club. Responsible for organization, recruitment, and education.
- Grew the club despite pandemic restrictions and initiated organizational reforms which enabled the club’s greater industry success than Georgia Tech’s official game design program.
Professional Experience
Engine Developer
February 2024 - Present
Unity — San Francisco, CA
- Expanding the capabilities of AR Foundation, Unity’s AR toolkit, with user requested and partner contracted features like debug visualizers, real-world light estimation, and occlusion.
- Designing a C# AR API available to 100k+ developers which enables more realistic shaders.
- Coordinating with engineers across multiple hardware sub-teams to produce a consistent user experience.
- Implementing the Unity engine API in c++ on a major industry partner’s unannounced AR/VR headset.
Founder
July 2023 - Present
Prismatic Squid (Game Studio) — San Francisco, CA
- Founded an independent game studio, creating a mobile RTS targeting an underserved market niche.
- Identified and directed contract artists and musician to create game assets.
Game Developer
March 2021 - July 2023
Niantic — San Francisco, CA
- Shipped Peridot, a cutting-edge AR mobile pet-sim game with millions of installs in a small team. Focused on client development in Unity.
- Implemented retention-critical features like social systems, questing, notifications, streaks, telemetry.
- Collaborated with internal and external partners to efficiently integrate a variety of services.
- Built native features where engine capabilities did not meet user needs.
- Constructed internal tooling used daily by animation, audio, and tech art teams to allow rapid iteration.
Researcher
May 2020 - August 2020
Georgia Tech Research Institute — Atlanta, GA
- Developed an extensible Unity and Python flight simulator to answer ML piloting research questions.
- Architected a custom networking protocol utilizing TCP to optimize ML training.
- Researched applications of technologies designed to confer new capabilities upon legacy systems without modifications to existing software or hardware.
- Collaborated with RF engineers to analyze antenna interference in Command and Control vehicles.
Contact
Email:
alice.ava.moh@gmail.com
Phone:
+1 (404) 908 9930