Alice Moh

I'm a

Portfolio

Some of the projects I've worked on over the years

  • All
  • Unity
  • UE4
  • Other

Peridot

2021 - Present

Path to Harmony

Fall 2018

Melody Star!

Fall 2019

Trouble on Beryl Isle

Spring 2018

Mi So Madness

Fall 2020

Pengu Peril

April 2022

Lunacia

Fall 2020

System.Exit

Fall 2017

RV VR

Winter 2019

Hengliding

Spring 2019

Clean My Desk

Spring 2018

Dreamworld

Spring 2017

Who am I?

I'm Alice, a game and engine developer currently at Unity. I also make indie games in my free time! I've been making and playing games since elementary school, although over the years I've gotten quite a bit better at both. I love that games let me combine my technical and creative skills!


I'm a Game Developer

  • Presently: Unity Technologies
  • School: Georgia Tech - BS in Computer Science
  • Concentrations: Graphics Programming and Artificial Intelligence

My goal with every game is to make players smile, be it through a charming experience, compelling narrative, or ridiculous antics. That being said, I don't mind if my players cry along the way, as long as they leave thinking about the happy moments too 😊




Alice, artist's rendition

Proficiencies

I'm a computer scientist by trade, so it's only natural I'd gravitate towards programming related roles in game development. However, I've been able to learn a variety of skills by leading projects, creating games solo, and working in smaller teams.

Unity Proficent (I Develop It)
C# Proficent
C++ Competent
Blender Competent
Python Proficent
Java Proficent
UE4 Familiar
Substance Painter Familiar

Resume

Download my full resume here

Sumary

Alice Moh

  • +1 (404) 908-9930
  • alice.ava.moh@gmail.com

Education

Georgia Institute of Technology

2017 - 2020

Atlanta, GA

  • Bachelor of Science in Computer Science, GPA 3.5
  • Concentrations in Graphics Programming and Artificial Intelligence

Leadership

VGDev (Video Game Development Club)

2017 - 2020

Atlanta, GA

  • Served as president of the game development club. Responsible for organization, recruitment, and education.
  • Grew the club despite pandemic restrictions and initiated organizational reforms which enabled the club’s greater industry success than Georgia Tech’s official game design program.

Professional Experience

Engine Developer

February 2024 - Present

Unity — San Francisco, CA

  • Expanding the capabilities of AR Foundation, Unity’s AR toolkit, with user requested and partner contracted features like debug visualizers, real-world light estimation, and occlusion.
  • Designing a C# AR API available to 100k+ developers which enables more realistic shaders.
  • Coordinating with engineers across multiple hardware sub-teams to produce a consistent user experience.
  • Implementing the Unity engine API in c++ on a major industry partner’s unannounced AR/VR headset.

Founder

July 2023 - Present

Prismatic Squid (Game Studio) — San Francisco, CA

  • Founded an independent game studio, creating a mobile RTS targeting an underserved market niche.
  • Identified and directed contract artists and musician to create game assets.

Game Developer

March 2021 - July 2023

Niantic — San Francisco, CA

  • Shipped Peridot, a cutting-edge AR mobile pet-sim game with millions of installs in a small team. Focused on client development in Unity.
  • Implemented retention-critical features like social systems, questing, notifications, streaks, telemetry.
  • Collaborated with internal and external partners to efficiently integrate a variety of services.
  • Built native features where engine capabilities did not meet user needs.
  • Constructed internal tooling used daily by animation, audio, and tech art teams to allow rapid iteration.

Researcher

May 2020 - August 2020

Georgia Tech Research Institute — Atlanta, GA

  • Developed an extensible Unity and Python flight simulator to answer ML piloting research questions.
  • Architected a custom networking protocol utilizing TCP to optimize ML training.
  • Researched applications of technologies designed to confer new capabilities upon legacy systems without modifications to existing software or hardware.
  • Collaborated with RF engineers to analyze antenna interference in Command and Control vehicles.

Contact

Phone:

+1 (404) 908 9930